RuneI
Class SeaWeed

source: c:\runehov\RuneI\Classes\SeaWeed.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--RuneI.DecorationRune
            |
            +--RuneI.WaterPlants
               |
               +--RuneI.SeaWeed
Direct Known Subclasses:None

class SeaWeed
extends RuneI.WaterPlants

//============================================================================= // SeaWeed. //=============================================================================
States
idle

Function Summary
 void AddVelocity(vector NewVelocity)
 bool JointDamaged(int Damage, Pawn EventInstigator, vector HitLoc, vector Momentum, name DamageType, int joint)
 
simulated
JointTouchedBy(Actor Other, int joint)


State idle Function Summary



Source Code


00001	//=============================================================================
00002	// SeaWeed.
00003	//=============================================================================
00004	class SeaWeed expands WaterPlants;
00005	
00006	
00007	
00008	simulated event GetAccelJointParms(int joint, out float DampFactor, out float RotThreshold)
00009	{
00010		DampFactor = 0.25;
00011		RotThreshold = 8000;
00012	}
00013	
00014	simulated event float GetAccelJointMagnitude(int joint)
00015	{
00016		return 100;
00017	}
00018	
00019	function bool JointDamaged(int Damage, Pawn EventInstigator, vector HitLoc, vector Momentum, name DamageType, int joint)
00020	{
00021		local vector vel;
00022	
00023		vel = Momentum * 0.05;
00024		if (joint!=0)
00025			ApplyJointForce(joint, vel);
00026		return true;
00027	}
00028	
00029	simulated function JointTouchedBy(actor Other, int joint)
00030	{
00031		local vector vel;
00032	
00033		vel = Other.Velocity * 0.05;
00034		ApplyJointForce(joint, vel);
00035	}
00036	
00037	function AddVelocity(vector NewVelocity)
00038	{
00039		ApplyJointForce(3, NewVelocity);
00040	}
00041	
00042	
00043	auto State idle
00044	{
00045	Begin:
00046		LoopAnim('seaweed', 1.0, 0.1);
00047	}
00048	
00049	defaultproperties
00050	{
00051	     bStatic=False
00052	     Style=STY_Masked
00053	     DrawScale=2.000000
00054	     CollisionRadius=15.000000
00055	     CollisionHeight=100.000000
00056	     bCollideActors=True
00057	     bCollideWorld=True
00058	     bJointsTouch=True
00059	     Skeletal=SkelModel'plants.SeaWeed'
00060	}

End Source Code