Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Plants | +--RuneI.Sappling
00001 //============================================================================= 00002 // Sappling. 00003 //============================================================================= 00004 class Sappling expands Plants; 00005 00006 defaultproperties 00007 { 00008 Dampening=0.020000 00009 RotAngle=1000 00010 AccelMag=5000.000000 00011 HitFactor=0.500000 00012 BrushSound=Sound'OtherSnd.Bush.bush02' 00013 Style=STY_Masked 00014 LODCurve=LOD_CURVE_CONSERVATIVE 00015 CollisionRadius=10.000000 00016 CollisionHeight=50.000000 00017 Skeletal=SkelModel'plants.Sappling' 00018 }