RuneI
Class RuneSpheresPower2

source: c:\runehov\RuneI\Classes\RuneSpheresPower2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.ParticleSystem
         |
         +--RuneI.RuneSpheres
            |
            +--RuneI.RuneSpheresPower2
Direct Known Subclasses:None

class RuneSpheresPower2
extends RuneI.RuneSpheres

//============================================================================= // RuneSpheresPower2. //=============================================================================

Function Summary
 
simulated
Tick(float DeltaTime)



Source Code


00001	//=============================================================================
00002	// RuneSpheresPower2.
00003	//=============================================================================
00004	class RuneSpheresPower2 expands RuneSpheres;
00005	
00006	simulated function Tick(float DeltaTime)
00007	{
00008		local int i;
00009	
00010		ElapsedTime += DeltaTime;
00011		for (i=0; i<ParticleCount; i++)
00012		{
00013			ParticleArray[i].Location = Location +
00014				(vect(1,0,0) * Sin(ElapsedTime*(i+0.2)) * MaxDeviation) +
00015				(vect(0,1,0) * Cos(ElapsedTime*(i+0.2)) * MaxDeviation);
00016		}
00017	}
00018	
00019	defaultproperties
00020	{
00021	     ParticleTexture(0)=Texture'RuneFX.SparkGold2'
00022	}

End Source Code