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Function Summary |
simulated |
ChangeHud(int d) |
simulated |
ClearMessagesOfType(name MsgType) |
simulated |
CreateMenu() |
simulated |
DefaultCanvas(Canvas Canvas) |
simulated |
DisplayMenu(Canvas Canvas) |
bool |
DisplayMessages(Canvas Canvas) |
simulated |
DisplayProgressMessage(Canvas Canvas) |
simulated |
DrawAir(Canvas Canvas, int X, int Y) |
simulated |
DrawFragCount(Canvas Canvas, int x, int y) |
simulated |
DrawHealth(Canvas Canvas, int X, int Y) |
simulated |
DrawMessages(Canvas Canvas) |
simulated |
DrawNetPlug(Canvas Canvas) |
simulated |
DrawPower(Canvas Canvas, int X, int Y) |
simulated |
DrawRemainingTime(Canvas Canvas, int x, int y) |
simulated |
DrawRuneMessages(Canvas Canvas)
// Draw messages in the RuneMessageQueue
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simulated |
DrawShield(Canvas Canvas, int X, int Y) |
simulated |
DrawStrength(Canvas Canvas, int X, int Y) |
simulated |
DrawTypingPlayers(Canvas Canvas) |
simulated |
DrawWeapon(Canvas Canvas, int X, int Y) |
simulated |
Message(PlayerReplicationInfo PRI, string Msg, name MsgType)
// Entry point for string messages.(OBSOLETE)
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simulated |
PostBeginPlay() |
simulated |
PostRender(Canvas Canvas) |
void |
RuneMessage(string Msg, vector Position, optional color, optional Font, optional float, optional bool, optional float, optional E_RMAlign) |
simulated |
SetHudFade(Canvas Canvas, float fade) |
simulated |
Tick(float DeltaSeconds) |
void |
Timer() |
string |
TwoDigitString(int Num) |