Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--RuneI.Sword
|
+--RuneI.RomanSword
| Direct Known Subclasses:None |
| Function Summary | |
int |
CalculateDamage(Actor Victim) |
void |
PowerupEnded() |
void |
PowerupEndingPulseOff() |
void |
PowerupEndingPulseOn() |
void |
PowerupInit()//============================================================================= // // Powerup: FireSword // // This function is called when the weapon is initially powered up //============================================================================= |
|
RemovePowerupEffect() |
|
SpawnPowerupEffect() |