Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Rocks | +--RuneI.RockMedium
00001 //============================================================================= 00002 // RockMedium. 00003 //============================================================================= 00004 class RockMedium expands Rocks; 00005 00006 defaultproperties 00007 { 00008 ImpactSound=Sound'MurmurSnd.Rocks.rock06' 00009 DestroyedSound=Sound'MurmurSnd.Rocks.rock05' 00010 AmbientGlow=25 00011 CollisionRadius=16.000000 00012 CollisionHeight=13.000000 00013 SkelMesh=1 00014 Skeletal=SkelModel'objects.Rocks' 00015 }