Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Rocks | +--RuneI.RockLarge
00001 //============================================================================= 00002 // RockLarge. 00003 //============================================================================= 00004 class RockLarge expands Rocks; 00005 00006 defaultproperties 00007 { 00008 ImpactSound=Sound'MurmurSnd.Rocks.rock03' 00009 DestroyedSound=Sound'MurmurSnd.Rocks.rock09' 00010 AmbientGlow=15 00011 CollisionRadius=21.000000 00012 CollisionHeight=20.000000 00013 Mass=200.000000 00014 SkelMesh=2 00015 Skeletal=SkelModel'objects.Rocks' 00016 }