Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Rocks | +--RuneI.RockHuge
00001 //============================================================================= 00002 // RockHuge. 00003 //============================================================================= 00004 class RockHuge expands Rocks; 00005 00006 defaultproperties 00007 { 00008 ImpactSound=Sound'MurmurSnd.Rocks.rock02' 00009 DestroyedSound=Sound'MurmurSnd.Rocks.rock10' 00010 DrawScale=2.000000 00011 AmbientGlow=15 00012 CollisionRadius=42.000000 00013 CollisionHeight=45.000000 00014 Mass=400.000000 00015 SkelMesh=2 00016 Skeletal=SkelModel'objects.Rocks' 00017 }