Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.RibInDirt3
00001 //============================================================================= 00002 // RibInDirt3. 00003 //============================================================================= 00004 class RibInDirt3 extends DecorationRune; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_SkeletalMesh 00009 DrawScale=2.000000 00010 CollisionRadius=25.000000 00011 CollisionHeight=56.000000 00012 bCollideActors=True 00013 bBlockActors=True 00014 bBlockPlayers=True 00015 Skeletal=SkelModel'objects.RibInDirt' 00016 }