Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.RibInDirt2
00001 //============================================================================= 00002 // RibInDirt2. 00003 //============================================================================= 00004 class RibInDirt2 extends DecorationRune; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_SkeletalMesh 00009 DrawScale=1.500000 00010 CollisionRadius=15.000000 00011 CollisionHeight=42.000000 00012 bCollideActors=True 00013 bBlockActors=True 00014 bBlockPlayers=True 00015 Skeletal=SkelModel'objects.RibInDirt' 00016 }