Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.RibInDirt1
00001 //============================================================================= 00002 // RibInDirt1. 00003 //============================================================================= 00004 class RibInDirt1 extends DecorationRune; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_SkeletalMesh 00009 CollisionRadius=10.000000 00010 CollisionHeight=28.000000 00011 bCollideActors=True 00012 bBlockActors=True 00013 bBlockPlayers=True 00014 Skeletal=SkelModel'objects.RibInDirt' 00015 }