Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Fire | +--RuneI.RespawnFire
00001 //============================================================================= 00002 // RespawnFire. 00003 //============================================================================= 00004 class RespawnFire expands Fire; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleTexture(0)=Texture'RuneFX.SARKFIRE' 00010 ShapeVector=(X=15.000000,Y=15.000000,Z=5.000000) 00011 VelocityMin=(X=0.500000,Y=0.500000,Z=25.000000) 00012 VelocityMax=(X=2.200000,Y=2.200000,Z=35.000000) 00013 ScaleMin=1.000000 00014 ScaleMax=1.500000 00015 LifeSpanMin=1.000000 00016 LifeSpanMax=1.300000 00017 AlphaStart=100 00018 bOneShot=True 00019 AmbientSound=None 00020 }