Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Plate
EMatterType
MatterForJoint(int joint)
00001 //============================================================================= 00002 // Plate. 00003 //============================================================================= 00004 class Plate expands DecorationRune; 00005 00006 function EMatterType MatterForJoint(int joint) 00007 { 00008 return MATTER_ICE; 00009 } 00010 00011 defaultproperties 00012 { 00013 bDestroyable=True 00014 bStatic=False 00015 DrawType=DT_SkeletalMesh 00016 CollisionRadius=15.000000 00017 CollisionHeight=1.500000 00018 bCollideActors=True 00019 bCollideWorld=True 00020 Skeletal=SkelModel'objects.Plate' 00021 }