Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Pelvis
00001 //============================================================================= 00002 // Pelvis. 00003 //============================================================================= 00004 class Pelvis expands DecorationRune; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 DrawType=DT_SkeletalMesh 00010 CollisionRadius=8.500000 00011 CollisionHeight=3.000000 00012 bCollideWorld=True 00013 Skeletal=SkelModel'objects.pelvis' 00014 }