|
State Disappear Function Summary |
void |
WeaponActivate()
//============================================================
//
// WeaponActivate
//
// This notify is used to spawn the Odin Eye Blast
//============================================================
|
void |
Died(Pawn Killer, name DamageType, vector HitLocation)
//============================================================
//
// Died
//
// Used as a convenient way to remove the Odin Head
//============================================================
|
EMatterType |
MatterForJoint(int joint)
//============================================================
//
// MatterForJoint
//
// Returns what kind of material joint is associated with
//============================================================
|
void |
Tick(float DeltaTime)
{
Style = STY_AlphaBlend;
}
|
void |
BeginState()
{
|