Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Ripple | +--RuneI.MudRipple
00001 //============================================================================= 00002 // MudRipple. 00003 //============================================================================= 00004 class MudRipple expands Ripple; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.MudRipple' 00009 ScaleMin=0.900000 00010 ScaleMax=1.100000 00011 ScaleDeltaX=1.300000 00012 ScaleDeltaY=1.300000 00013 LifeSpanMin=1.000000 00014 LifeSpanMax=1.200000 00015 AlphaStart=100 00016 }