Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--Engine.Spewer | +--RuneI.MechFireSpewer
00001 //============================================================================= 00002 // MechFireSpewer. 00003 //============================================================================= 00004 class MechFireSpewer expands Spewer; 00005 00006 defaultproperties 00007 { 00008 DormantDurationMax=2.000000 00009 DormantDurationMin=2.000000 00010 ActiveDurationMax=5.000000 00011 ActiveDurationMin=5.000000 00012 SpewerForceMin=600.000000 00013 SpewerForceMax=800.000000 00014 ExpandDuration=1.500000 00015 ShrinkDuration=1.500000 00016 MotionYaw=(MotMagnitude=1.000000,MotSpeed=1.000000) 00017 MotionPitch=(MotMagnitude=1.000000,MotSpeed=1.000000) 00018 SpewerMode=SPWM_Periodic 00019 ParticleCount=60 00020 ParticleTexture(0)=FireTexture'RuneFX.Flame' 00021 ShapeVector=(X=8.000000,Y=8.000000,Z=8.000000) 00022 VelocityMin=(X=-90.000000,Y=-90.000000,Z=700.000000) 00023 VelocityMax=(X=90.000000,Y=90.000000,Z=900.000000) 00024 ScaleMin=1.500000 00025 ScaleMax=2.200000 00026 ScaleDeltaX=2.000000 00027 ScaleDeltaY=4.000000 00028 LifeSpanMin=0.200000 00029 LifeSpanMax=0.450000 00030 AlphaStart=75 00031 bAlphaFade=True 00032 bApplyGravity=True 00033 GravityScale=-0.250000 00034 SpawnOverTime=1.500000 00035 bDirectional=True 00036 Style=STY_Translucent 00037 }