RuneI
Class LionHead

source: c:\runehov\RuneI\Classes\LionHead.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--RuneI.DecorationRune
            |
            +--RuneI.FireObject
               |
               +--RuneI.LionHead
Direct Known Subclasses:None

class LionHead
extends RuneI.FireObject

//============================================================================= // LionHead. //=============================================================================

Function Summary
 EMatterType MatterForJoint(int joint)
     
//============================================================
//
// MatterForJoint
//
// Returns what kind of material joint is associated with
//============================================================



Source Code


00001	//=============================================================================
00002	// LionHead.
00003	//=============================================================================
00004	class LionHead expands FireObject;
00005	
00006	//============================================================
00007	//
00008	// MatterForJoint
00009	//
00010	// Returns what kind of material joint is associated with
00011	//============================================================
00012	function EMatterType MatterForJoint(int joint)
00013	{
00014		return MATTER_METAL;
00015	}
00016	
00017	defaultproperties
00018	{
00019	     CollisionRadius=8.600000
00020	     CollisionHeight=47.000000
00021	     bBlockActors=True
00022	     bBlockPlayers=True
00023	     Skeletal=SkelModel'objects.LionHead'
00024	}

End Source Code