Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--RuneI.Food | +--RuneI.LegOMeat2
00001 //============================================================================= 00002 // LegOMeat2. 00003 //============================================================================= 00004 class LegOMeat2 expands Food; 00005 00006 defaultproperties 00007 { 00008 Nutrition=30 00009 JunkActor=Class'RuneI.EatenLegBone' 00010 UseSound=Sound'OtherSnd.Pickups.pickupmeat01' 00011 PickupMessage="You ate a leg of meat" 00012 DrawScale=1.500000 00013 SkelMesh=1 00014 Skeletal=SkelModel'objects.LegOMeat' 00015 }