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Function Summary |
void |
CheckForEnemies() |
void |
FootStep()
//=============================================================================
//
// FootStep Notify
//
//=============================================================================
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bool |
JointDamaged(int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType, int joint) |
Texture |
PainSkin(int BodyPart) |
void |
PlayDeath(name DamageType)
//============================================================
// Animation functions
//============================================================
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void |
PostBeginPlay() |
void |
PreSetMovement() |
void |
VaryGlow(float rate)
// Rate is in range [0..1]
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void |
ZoneChange(ZoneInfo newZone) |