Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.HitSpark | +--RuneI.HitWood
00001 //============================================================================= 00002 // HitWood. 00003 //============================================================================= 00004 class HitWood expands HitSpark; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.Woodchunk' 00009 ScaleMax=0.150000 00010 }