Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.HitSpark | +--RuneI.HitWeapon
00001 //============================================================================= 00002 // HitWeapon. 00003 //============================================================================= 00004 class HitWeapon expands HitSpark; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=5 00009 ParticleTexture(0)=Texture'RuneFX.sparkwhite' 00010 LifeSpanMin=0.200000 00011 LifeSpanMax=0.500000 00012 }