Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.HitSpark | +--RuneI.HitMetal
00001 //============================================================================= 00002 // HitMetal. 00003 //============================================================================= 00004 class HitMetal expands HitSpark; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=10 00009 ParticleTexture(0)=Texture'RuneFX.sparkorange' 00010 }