Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.HitSpark | +--RuneI.HitIce
00001 //============================================================================= 00002 // HitIce. 00003 //============================================================================= 00004 class HitIce expands HitSpark; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.sparkltblue' 00009 }