Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--RuneI.Food | +--RuneI.HealthFruit2
00001 //============================================================================= 00002 // HealthFruit2. 00003 //============================================================================= 00004 class HealthFruit2 extends Food; 00005 00006 defaultproperties 00007 { 00008 Nutrition=10 00009 JunkActor=Class'RuneI.Fruit_Core2' 00010 UseSound=Sound'OtherSnd.Pickups.pickupfruit02' 00011 PickupMessage="You ate some fruit" 00012 DrawScale=0.750000 00013 LODCurve=LOD_CURVE_CONSERVATIVE 00014 CollisionRadius=9.000000 00015 CollisionHeight=3.000000 00016 bCollideWorld=True 00017 Skeletal=SkelModel'objects.Fruit' 00018 SkelGroupSkins(0)=Texture'objects.Fruitfruit_gr' 00019 SkelGroupSkins(1)=Texture'objects.Fruitfruit_gr' 00020 }