Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--RuneI.Food | +--RuneI.HealthFruit1
00001 //============================================================================= 00002 // HealthFruit1. 00003 //============================================================================= 00004 class HealthFruit1 extends Food; 00005 00006 defaultproperties 00007 { 00008 Nutrition=15 00009 JunkActor=Class'RuneI.Fruit_Core' 00010 UseSound=Sound'OtherSnd.Pickups.pickupfruit01' 00011 PickupMessage="You ate some delicious fruit" 00012 LODCurve=LOD_CURVE_CONSERVATIVE 00013 CollisionRadius=3.000000 00014 CollisionHeight=3.000000 00015 bCollideWorld=True 00016 Skeletal=SkelModel'objects.Fruit' 00017 }