Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--RuneI.Axe
|
+--RuneI.HandAxe
| Direct Known Subclasses:SarkBallHandAxe |
| Function Summary | |
void |
PowerupEnded() |
void |
PowerupInit()//============================================================================= // // Powerup: Spirit (translucent/unhittable) // // This function is called when the weapon is initially powered up //============================================================================= |