Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Smoke | +--RuneI.GraySmoke
00001 //============================================================================= 00002 // GraySmoke. 00003 //============================================================================= 00004 class GraySmoke expands Smoke; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.blksmoke' 00009 ScaleMax=0.800000 00010 AlphaStart=100 00011 Style=STY_AlphaBlend 00012 bUnlit=False 00013 }