Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.FireObject | +--RuneI.GoblinTorch
00001 //============================================================================= 00002 // GoblinTorch. 00003 //============================================================================= 00004 class GoblinTorch expands FireObject; 00005 00006 defaultproperties 00007 { 00008 FireClass=Class'RuneI.Fire' 00009 CollisionRadius=20.000000 00010 CollisionHeight=50.500000 00011 bBlockActors=True 00012 bBlockPlayers=True 00013 Skeletal=SkelModel'objects.GoblinTorch' 00014 }