Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.GoblinMask
00001 //============================================================================= 00002 // GoblinMask. 00003 //============================================================================= 00004 class GoblinMask expands DecorationRune; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 DrawType=DT_SkeletalMesh 00010 CollisionRadius=6.000000 00011 CollisionHeight=5.000000 00012 bCollideActors=True 00013 bCollideWorld=True 00014 Skeletal=SkelModel'objects.GoblinMask' 00015 }