Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--RuneI.Axe
|
+--RuneI.GoblinAxe
| Direct Known Subclasses:GoblinAxePowerup |
| Function Summary | |
void |
PowerupEnded() |
void |
PowerupEndingPulseOff() |
void |
PowerupEndingPulseOn() |
void |
PowerupInit()//============================================================================= // // Powerup: Throw (unlimited throw ammo) // // This function is called when the weapon is initially powered up //============================================================================= |
void |
WeaponFire(int SwingCount) |