Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Gib | +--RuneI.GibRedMedium
00001 //============================================================================= 00002 // GibRedMedium. 00003 //============================================================================= 00004 class GibRedMedium expands Gib; 00005 00006 defaultproperties 00007 { 00008 CollisionRadius=5.000000 00009 CollisionHeight=5.000000 00010 Skeletal=SkelModel'objects.GibChunk' 00011 }