Core.Object | +--Engine.Actor | +--Engine.Effects | +--Engine.Debris | +--RuneI.DiscardedHealth | +--RuneI.Fruit_core
00001 //============================================================================= 00002 // Fruit_core. 00003 //============================================================================= 00004 class Fruit_core expands DiscardedHealth; 00005 00006 defaultproperties 00007 { 00008 CollisionRadius=3.000000 00009 CollisionHeight=3.000000 00010 bCollideWorld=False 00011 Skeletal=SkelModel'objects.Fruit_Core' 00012 }