Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Plants | +--RuneI.Fruit_Tree
00001 //============================================================================= 00002 // Fruit_Tree. 00003 //============================================================================= 00004 class Fruit_Tree expands plants; 00005 00006 defaultproperties 00007 { 00008 Dampening=0.020000 00009 RotAngle=1000 00010 AccelMag=5000.000000 00011 HitFactor=0.500000 00012 BrushSound=Sound'OtherSnd.Bush.bush02' 00013 Style=STY_Masked 00014 LODCurve=LOD_CURVE_CONSERVATIVE 00015 CollisionRadius=10.000000 00016 CollisionHeight=50.000000 00017 bBlockActors=False 00018 bBlockPlayers=False 00019 Skeletal=SkelModel'plants.Fruit_Tree' 00020 }