Core.Object | +--Engine.Actor | +--Engine.Decal | +--RuneI.Footprint | +--RuneI.FootprintBloody
simulated
BeginPlay()
00001 //============================================================================= 00002 // FootprintBloody. 00003 //============================================================================= 00004 class FootprintBloody extends Footprint; 00005 00006 simulated function BeginPlay() 00007 { 00008 if (class'GameInfo'.Default.bLowGore || (Level.bDropDetail && (FRand() < 0.35)) ) 00009 { // Can destroy this here because it's not replicated to client 00010 Destroy(); 00011 return; 00012 } 00013 00014 Super.BeginPlay(); 00015 } 00016 00017 defaultproperties 00018 { 00019 Texture=Texture'RuneFX.bloodprint' 00020 }