Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--Engine.Spewer | +--RuneI.FireSpewer
00001 //============================================================================= 00002 // FireSpewer. 00003 //============================================================================= 00004 class FireSpewer expands Spewer; 00005 00006 defaultproperties 00007 { 00008 DormantDurationMax=2.000000 00009 DormantDurationMin=2.000000 00010 ActiveDurationMax=5.000000 00011 ActiveDurationMin=5.000000 00012 SpewerForceMin=600.000000 00013 SpewerForceMax=800.000000 00014 ExpandDuration=1.500000 00015 ShrinkDuration=1.500000 00016 SpewerDamageType=Fire 00017 MotionYaw=(MotMagnitude=1.000000,MotSpeed=1.000000) 00018 MotionPitch=(MotMagnitude=1.000000,MotSpeed=1.000000) 00019 SpewerMode=SPWM_Periodic 00020 ParticleCount=60 00021 ParticleTexture(0)=FireTexture'RuneFX.Flame' 00022 ShapeVector=(X=8.000000,Y=8.000000,Z=8.000000) 00023 VelocityMin=(X=-90.000000,Y=-90.000000,Z=700.000000) 00024 VelocityMax=(X=90.000000,Y=90.000000,Z=900.000000) 00025 ScaleMin=1.500000 00026 ScaleMax=2.200000 00027 ScaleDeltaX=2.000000 00028 ScaleDeltaY=4.000000 00029 LifeSpanMin=0.200000 00030 LifeSpanMax=0.450000 00031 AlphaStart=75 00032 bAlphaFade=True 00033 bApplyGravity=True 00034 GravityScale=-0.250000 00035 SpawnOverTime=1.500000 00036 bDirectional=True 00037 Style=STY_Translucent 00038 }