Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelVampire
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelVampire. 00003 //============================================================================= 00004 class EffectSkelVampire expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 local int i; 00009 local actor glow; 00010 00011 for(i = 1; i <= 6; i++) 00012 { 00013 glow = Spawn(class'CoronaRed', self,, Location); 00014 if(glow != None) 00015 { 00016 AttachActorToJoint(glow, i); 00017 glow.RemoteRole = ROLE_None; 00018 } 00019 } 00020 } 00021 00022 defaultproperties 00023 { 00024 }