Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelTrialMace
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelTrialMace. 00003 //============================================================================= 00004 class EffectSkelTrialMace expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 00009 local actor macefire; 00010 00011 macefire = Spawn(class'trialpitfire', self,, GetJointPos(3)); 00012 if(macefire != None) 00013 { 00014 AttachActorToJoint(macefire, 3); 00015 macefire.RemoteRole = ROLE_None; 00016 } 00017 00018 } 00019 00020 defaultproperties 00021 { 00022 }