Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelSonicClub
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelSonicClub. 00003 //============================================================================= 00004 class EffectSkelSonicClub expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 00009 local actor blast; 00010 local int i; 00011 00012 for(i=1; i < 3; i++) 00013 { 00014 blast = Spawn(class'SonicClubEffect', self,, GetJointPos(i)); 00015 if(blast != None) 00016 { 00017 blast.DrawScale = 0.35 * i; 00018 AttachActorToJoint(blast, i); 00019 blast.RemoteRole = ROLE_None; 00020 } 00021 } 00022 00023 } 00024 00025 defaultproperties 00026 { 00027 }