Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelIceAxe
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelIceAxe. 00003 //============================================================================= 00004 class EffectSkelIceAxe expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 local actor vapor; 00009 00010 vapor = Spawn(class'IceAxeEffect', self,, GetJointPos(4)); 00011 if(vapor != None) 00012 { 00013 AttachActorToJoint(vapor, 4); 00014 vapor.RemoteRole = ROLE_None; 00015 } 00016 00017 } 00018 00019 defaultproperties 00020 { 00021 }