Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelGroundHammer
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelGroundHammer. 00003 //============================================================================= 00004 class EffectSkelGroundHammer expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 local actor HammerEffect; 00009 local int i; 00010 00011 for(i=2; i<5; i++) 00012 { 00013 HammerEffect = Spawn(class'GroundHammerEffect', self,, GetJointPos(i)); 00014 if(HammerEffect != None) 00015 { 00016 AttachActorToJoint(HammerEffect, i); 00017 HammerEffect.RemoteRole = ROLE_None; 00018 } 00019 } 00020 00021 } 00022 00023 defaultproperties 00024 { 00025 }