Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelGibAxe
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelGibAxe. 00003 //============================================================================= 00004 class EffectSkelGibAxe expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 00009 local actor blooddrip; 00010 local int i; 00011 00012 for(i=2; i<5; i++) 00013 { 00014 blooddrip = Spawn(class'DrippingBlood', self,, GetJointPos(i)); 00015 if(blooddrip != None) 00016 { 00017 AttachActorToJoint(blooddrip, i); 00018 blooddrip.RemoteRole = ROLE_None; 00019 } 00020 } 00021 00022 } 00023 00024 defaultproperties 00025 { 00026 }