Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelBlast
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelBlast. 00003 //============================================================================= 00004 class EffectSkelBlast expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 local actor glow; 00009 00010 glow = Spawn(class'BlastGlow', self,, Location); 00011 if(glow != None) 00012 { 00013 AttachActorToJoint(glow, 3); 00014 glow.RemoteRole = ROLE_None; 00015 } 00016 } 00017 00018 defaultproperties 00019 { 00020 DrawScale=0.800000 00021 }