Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.EffectSkeleton | +--RuneI.EffectSkelAvalancheSword
simulated
Spawned()
00001 //============================================================================= 00002 // EffectSkelAvalancheSword. 00003 //============================================================================= 00004 class EffectSkelAvalancheSword expands EffectSkeleton; 00005 00006 simulated function Spawned() 00007 { 00008 00009 local actor rocks; 00010 local int i; 00011 00012 00013 for(i=1; i<6; i++) 00014 { 00015 rocks = Spawn(class'FallingRocks', self,, GetJointPos(i)); 00016 if(rocks != None) 00017 { 00018 AttachActorToJoint(rocks, i); 00019 rocks.RemoteRole = ROLE_None; 00020 } 00021 } 00022 00023 } 00024 00025 defaultproperties 00026 { 00027 }