Core.Object | +--Engine.Actor | +--Engine.Effects | +--Engine.Debris | +--RuneI.DiscardedHealth | +--RuneI.EatenLegBone
00001 //============================================================================= 00002 // EatenLegBone. 00003 //============================================================================= 00004 class EatenLegBone expands DiscardedHealth; 00005 00006 defaultproperties 00007 { 00008 DrawScale=0.800000 00009 CollisionRadius=3.000000 00010 CollisionHeight=3.000000 00011 bCollideWorld=False 00012 Skeletal=SkelModel'objects.bOne' 00013 }