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Function Summary |
bool |
CanPickup(Inventory item)
//================================================
//
// CanPickup
//
// Let's pawn dictate what it can pick up
//================================================
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void |
CheckForEnemies() |
bool |
JointDamaged(int Damage, Pawn EventInstigator, vector HitLoc, vector Momentum, name DamageType, int joint)
//================================================
//
// JointDamaged
//
//================================================
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Texture |
PainSkin(int BodyPart)
//================================================
//
// PainSkin
//
// returns the pain skin for a given polygroup
//================================================
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void |
PlayDeath(name DamageType) |
void |
PlayMissileAttack() |
void |
PlayVictoryDance() |
void |
PlayWaiting(optional float)
//-----------------------------------------------------------------------------
// Animation functions
//-----------------------------------------------------------------------------
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void |
PostBeginPlay() |
void |
Trigger(Actor Other, Pawn EventInstigator)
//================================================
//
// Trigger
//
// Each time he is triggered raises power level
//================================================
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void |
TweenToWaiting(float time) |
bool |
ValidEnemy()
// Used to stop attacking when conditions are met
// Player is still valid with DarkDwarf even if player goes invisible
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