Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--RuneI.Axe
|
+--RuneI.DwarfBattleAxe
| Direct Known Subclasses:None |
| Function Summary | |
int |
CalculateDamage(Actor Victim) |
void |
PowerupEnded() |
void |
PowerupEndingPulseOff() |
void |
PowerupEndingPulseOn() |
void |
PowerupInit()//============================================================================= // // Powerup: Gib Damage // //============================================================================= |
|
RemovePowerupEffect() |
|
SpawnPowerupEffect() |