Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Ripple | +--RuneI.DropRipple
00001 //============================================================================= 00002 // DropRipple. 00003 //============================================================================= 00004 00005 //Used by Splash to create Ripple effects.. 00006 //Could be done possibly with multiple textures in the Splash class.. mc 00007 class DropRipple expands Ripple; 00008 00009 defaultproperties 00010 { 00011 ScaleMin=0.100000 00012 ScaleMax=0.250000 00013 LifeSpanMin=0.400000 00014 LifeSpanMax=0.600000 00015 }