Core.Object
|
+--Engine.Actor
|
+--Engine.Brush
|
+--Engine.Mover
|
+--RuneI.Door
| Direct Known Subclasses:None |
| Function Summary | |
bool |
CanBeUsed(Actor Other)//============================================================================ // // CanBeUsed // // Whether the actor can be used. //============================================================================ |
name |
GetUseAnim()//============================================================================ // // GetUseAnim // // Returns the animation that the player (or a viking) should play when // this item is 'used'. //============================================================================ |
int |
GetUsePriority()//============================================================================ // // GetUsePriority // // Returns the priority of the weapon, lower is better //============================================================================ |