Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.DecorationWeapon
00001 //============================================================================= 00002 // DecorationWeapon. 00003 //============================================================================= 00004 class DecorationWeapon extends DecorationRune; 00005 00006 /* 00007 Decoration Weapons are intented to be purely used as placing weapons in locations 00008 where the player will never be able to access. 00009 00010 00011 To use, set the SkelMesh to the desired mesh for the object 00012 */ 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_SkeletalMesh 00017 Skeletal=SkelModel'weapons.BattleAxe' 00018 }